At Paperback Studio,

we develop original works and provide freelance game development, writing, and editorial services for games, interactive fiction, print fiction, ebooks, apps, and a variety of digital and non-digital media.

Whether your text needs a final proof or you're looking to develop your story and narrative mechanics from the ground up, we can help—

we make words and worlds shine.




Jess Haskins
Game Designer, Writer, Editor

Hello! I'm Jess Haskins, owner of Paperback Studio.

I'm a game designer and writer specializing in narrative design, worldbuilding, and interactive storytelling. I hold an MFA in Design & Technology from Parsons School of Design and have game development experience across diverse genres and platforms, encompassing design, writing, and management roles.


[Visit my Portfolio to see past works.]


I'm also a professional copy editor and proofreader with a background in literature and ten years' experience serving creative writers, game developers, and clients in diverse fields including advertising, law, and medicine. I'm a member of the Editorial Freelancers Association (EFA) and the International Game Developers Association (IGDA).


[Visit the Services page to learn more about editorial, design, and writing services.]


I am an active community organizer and advocate in the local NYC game development and indie game scene. I am co-chair of the IGDA NYC chapter and organizer of NYC Indie Games, a social and networking group for indie devs. I also curate the NYC Game Dev community calendar and publish the IGDA NYC monthly newsletter.


[ Find out more about these resources on the Community page. ]


I teach and speak about worldbuilding, writing for games, diversity and representation, community, and other topics.  


[ Visit the Teaching & Speaking section for information on classes, speaking engagements, and upcoming appearances. ]




What we do

At Paperback Studio I combine my game design and creative writing expertise with my editorial background to provide game development, writing, editorial, and consulting services for games, interactive fiction, books, ebooks, and a variety of digital and non-digital media.

When I need to access expertise outside my personal skillset, I draw on my network of colleagues and collaborators from a range of disciplines, bringing in the right talent to finish a project and make something amazing. 

Why "Paperback Studio"?

A book is like a garden carried in your pocket.
— Chinese proverb

I imagine (I hope!) they meant paperbacks. Paperback books are whole portable worlds, democratized, accessible, convenient, intimate, and unfussy.

Paperback Studio is about creating stories and worlds, in any medium. Carefully tended gardens of words and bits, places you want to spend time in and carry with you. 

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