TEACHING AND SPEAKING
I speak publicly on a variety of topics, including writing and worldbuilding, storytelling in games, diversity and representation, career development, and cultivating positive player and professional communities.
Selected Talks
The Politics of Worldbuilding
AdventureX 2017, London
All art is political, whether or not you intend to “make a statement.” If you don’t create with a clearly articulated perspective in mind, your work is likely to reinforce a host of tropes and implicit assumptions you hadn’t even considered.
Selected Podcast Appearances
Back Seat Designers
In Season V, Episode 11: "Bechdel Designers" I joined the Back Seat Designers to chat about some of my favorite worldbuilding topics, including representation in games and how to write more diverse stories.
Radio K
I've joined Adam Cadre on several episodes of his Radio K podcast to discuss works of interactive fiction, including Another Earth, Another Sky; Slouching Towards Bedlam; All Things Devours; and A New Life.
Square Waves FM
In Episode 43 of Square Waves FM we talked journals, audiologs, environmental storytelling, story pacing in open worlds, and other aspects of storytelling in narrative games.
I'm available for guest appearances, speaking engagements, and class visits either remotely or in-person within the NYC area generally, and other locations depending on timing and travel reimbursement.
Would you like to have me speak on your show, at your event, or in your classroom? Let's discuss!
I teach occasional classes on writing and worldbuilding.
A sample description of my class Writing Immersive Worlds is below. Sign up for the Paperback Studio Quarterly newsletter for notification of upcoming classes and dates.
I'm also available for virtual private sessions, speaking engagements, class visits, and guest critiques.
Writing Immersive Worlds
Class Description
Worldbuilding is an essential step in developing immersive, compelling stories and games. Even if your game doesn't have characters or a plot, it probably has a world of some kind. How do you create a cohesive, engaging world that feels like a place your players will want to spend time in? And how do you make it fresh and original without rehashing familiar tropes?
In this class, we'll discuss basic worldbuilding strategies that work for any creative fiction project, as well as some considerations particular to narratively driven and even non-narrative games.
Students will participate in worldbuilding exercises and create their own concepts in the course of the class. Leave your maps and notes for that unfinished epic at home—we'll be starting from scratch and creating something new, so bring a blank page and an open mind.
Featured Topics
How much worldbuilding do you need, anyway?
Creating fictional worlds from whole cloth
Worldbuilding for real-world settings
Hitting the books: why research matters and how to do it effectively
Culturally aware approaches to worldbuilding: using tropes intelligently and avoiding stereotypes
Can't make it to one of my classes? Looking for a personal touch?
Inquire about booking a virtual private session with you or your group to present my class material or cover topics tailored to your individual needs.
Interested in meeting up in person? Check out the calendar for a list of upcoming events I'll be organizing, exhibiting at, or attending.